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beyondarts – in touch with culture

YOVID Video+Kommunikation | Dieter KSCHWENDT-MICHEL | Gerhard SINDELAR (beyondarts GmbH, Klosterneuburg, Austria) Abstract: beyondarts develop app-guides for mobile devices like smartphones or tablets specifically designed for the field of art and culture. For museums, exhibitions, historic sights. But we do not only deliver information, we tell thrilling stories. Extraordinary perspectives, fascinating detail. And from research to finish we do everything ourselves. Our short image-video shows our guides’ wide range of uses. A new way to discover art and culture via your mobile device. Keywords: app-guide; art & culture; museum;...

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Every Object Tells a Story – App-Guiding in the 21st Century

Dieter KSCHWENDT-MICHEL | Gerhard SINDELAR (beyondarts GmbH, Klosterneuburg, Austria) Keywords: app-guide; museum; story-telling; tourism Abstract: Museums at home and abroad are looking for up-to-date guiding tools. They seek multimedia-based solutions with exciting content that work on the visitors’ common mobile devices. Why? For once the still predominating house-owned devices create high hardware, service and personnel costs. At the same time the average guest spends 2.8 days in the city and has no more than 2 hours for a museum visit. So what he or she needs is a professional selection from the extensive range of exhibits on offer. There are indeed various app projects as guiding tools in the fields of art and culture but hardly any solutions that present themselves as real alternatives to house-owned devices like the classic audio guide. The scope statement covers, among other things, exciting, house-researched, preselected content. Multilingual audio files alongside text and images. It is only in this way that an app-guide can be a real alternative to house-owned devices. Everything, including features like geo-positioning, must function offline after a 1-time download. Since continual web connection creates high roaming costs, especially for foreign guests. In addition the app guide provides cultural institutions with a very effective viral marketing tool: users take the app guide home on their mobile devices as a multimedia souvenir after visiting the museum. They share their experience with family and friends in person and on the Internet, thus significantly increasing publicity of what the museum has to offer. In our presentation we will show how our app guides work, what features they offer and explain their wide range of uses....

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Every Object Tells a Story – App-Guiding in the 21st Century

Dieter KSCHWENDT-MICHEL | Gerhard SINDELAR (beyondarts GmbH, Klosterneuburg, Austria) Keywords: app-guide; museum; story-telling; tourism Abstract: Museums at home and abroad are looking for up-to-date guiding tools. They seek multimedia-based solutions with exciting content that work on the visitors’ common mobile devices. Why? For once the still predominating house-owned devices create high hardware, service and personnel costs. At the same time the average guest spends 2.8 days in the city and has no more than 2 hours for a museum visit. So what he or she needs is a professional selection from the extensive range of exhibits on offer. There are indeed various app projects as guiding tools in the fields of art and culture but hardly any solutions that present themselves as real alternatives to house-owned devices like the classic audio guide. The scope statement covers, among other things, exciting, house-researched, preselected content. Multilingual audio files alongside text and images. It is only in this way that an app-guide can be a real alternative to house-owned devices. Everything, including features like geo-positioning, must function offline after a 1-time download. Since continual web connection creates high roaming costs, especially for foreign guests. In addition the app guide provides cultural institutions with a very effective viral marketing tool: users take the app guide home on their mobile devices as a multimedia souvenir after visiting the museum. They share their experience with family and friends in person and on the Internet, thus significantly increasing publicity of what the museum has to offer. In our presentation we will show how our app guides work, what features they offer and explain their wide range of uses....

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Exploring ancient Egyptian funeral rituals through VR

S. GONIZZI BARSANTI | G. CARUSO| L. L. MICOLI |M. COVARRUBIAS RODRIGUEZ |G. GUIDI (Dipartimento di Meccanica, Italy) Keywords: Egyptian funeral rituals, Unity 3D game platform, Archaeological Museum of Milan, Oculus Rift Abstract: This presentation shows an experimental VR set designed for the Archaeological Museum of Milan, conceived for being both engaging for the visitors and affordable for the museum. It is based on the Unity 3D game platform and a second generation Oculus Rift equipped with a Leap Motion device for managing some user interactions by tracking his hand gestures. Based on this hardware a specific application has been designed, for explaining to non-experts the meaning of a few funerary objects and their hieroglyphic inscriptions, showing interesting aspects of some funerary rituals in the Ancient Egypt. Four important and interesting artifacts were considered for this scope: two ushabty (figurine placed in tombs intended to act as servants for the deceased, to do manual labor in the afterlife), a wooden sarcophagus and a heart scarab, that had become, by the early New Kingdom, part of amulets protecting mummies. The idea is to enhance the understanding of these Egypt artifacts’, starting by the comprehension of the objects and the meaning of the inscriptions through the explanation of the ancient Egyptian language, by augmenting the 3D representation of each object. For this reason each model has been generated at high resolution in order to clearly see the symbols depicted or carved on the analyzed objects. The preliminary result is a set of user interactions that will allow to complete within next year a 3D virtual interactive tour regarding the “path of the dead”, a very important ritual in the ancient...

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