Virtual, augmented reality and ALL other techniques in Cultural and historical Heritage for the general public – Call for Papers

Chairs: Willem BEEX, The Netherlands | Giorgio VERDIANI, Italy

This session will focus on case studies and experiences concerning Virtual Reality (VR), Augmented Reality (AR) and ALL other techniques, covering the range from the virtual visit to in-world re-enactments. The implementation of the digital world in the real one is commonplace today. There are digitally born studies, and people born with smart phones in their cradles will be soon the typical users of cultural and historical heritage. The task to bring valuable information to scholars as well as to enhance the knowledge of the general public is an important part of the mission of everyone actively involved in developing digital applications for the field of cultural and historical heritage.
Reconstructed models, imaginary places, characters from another age, historical game play, enhancing the perception of the historical value of a place, are just a few of the terms in vogue today that show how museum and site presentations are being transformed by digital technology. Little by little our spaces dedicated to cultural activities and with them our cities are receiving a new virtual layer.
This session welcomes reports on the application of AR, VR, and ALL other technologies to the study and dissemination of cultural and historical heritage. But the main subject will be the relationship of our cultural and historical heritage to education and dissemination supported by digital technologies. Papers should focus not only on technical issues, but also on strategies of communication to raise the general public’s awareness and appreciation of written sources and cultural heritage.

As occurred since its first edition in 2015, this session will have a format different from what one commonly experiences at CHNT. Participants will have a strict limit of six minutes and six slides in which to present their reports. This limit will free up the bulk of the time at our disposal for discussion and debate among the presenters and attendees.

Each presentation should consist of the following slides:

  1. Summary of the project: the cultural/historical heritage; the intended audience of the application, the general operational environment
  2. Technical solution (short and clear, stressing the innovations, if any)
  3. How the technical solution contributes toward reaching the project’s goal
  4. Results: success, failure, something in between?
  5. Lessons to be learned from the project
  6. Where do we go from here?

And please, do not use one slide in PowerPoint with many images and a lot of text that keeps floating in. This is what we call cheating!

Discussion will be a significant part of the session. All the participants are expected to actively contribute.

Submit your paper via online-form.