Towards a model of immersive visit with the use of massive character animation

Francesco GABELLONE | Maria CHIFFI | Donatella CAMPANILE | Marisa CORRENTE | Massimiliano PASSARELLI | Francesco FRULLINI
(CNR IBAM, Lecce, Italy)

Keywords: Character Animation, Canne, Stereoscopic

Abstract:
The Battle of Canne, near the Ofanto River in Puglia, was the biggest war event in the Second Punic War. As a consequence of events related to this war, Rome could be transformed into an imperial republic of the known world, the ecumene, or forever surrender to the rule of Carthage. At the dawn of 2 August 216 BC, Hannibal brought a devastating victory, but the ultimate outcome of the war, as well known, ended definitively with the victory of the Romans under the guidance of Publius Cornelio Scipione in Zama (202 BC).
Rome gained the control of the entire Mediterranean basin, with decisive political, social and economic repercussions not only for the future of the empire, but determinant for the destiny of the peoples who faced Mare Nostrum.
The Battle of Canne is known as the “battle of excellence”, studied by the military of all times. The war strategy has made school, but is described with many considerable differences of views. Thus, within a renewed antiquarium, the direct study of sources is conjugated with the use of technologies for communication and massive character animation, to offer the opportunity to shows those events, together with all protagonists, within political and social context in the years of punic wars. With the new set-up, the museum opens up to a more dynamic and participative audience, proposing to become a cultural attraction capable of virtuous processes of knowledge transfer, thanks to the potential of new digital languages. The development of self-explaining immersive content, coupled with touch-screen apps, provides a diversified proposal for a heterogeneous target, where, a simplified user-experience was used in conjunction with the most innovative museum communication technologies.

Relevance conference / Relevance session:
Stereoscopic narratives with the use of massive character animation

Innovation:
Stereoscopic view with dual active projectors and different techniques for crowd animation.

References:

  1. Brizzi, Canne. La sconfitta che fece vincere Roma, il Mulino, Roma 2016;
  2. Ilya Baran, Jovan Popovic, Automatic Rigging and Animation of 3D Characters, ACM 2007 SIGGRAPH conference proceedings

Figure:
PID029_Gabellone