Sebastian HAGENEUER
(University of Cologne, Archaeological Institute, Archaeoinformatics, Cologne, Germany)

Keywords: Poster, VR, Accessibility, Realtime Tracking, 3D

Abstract:
The burial chamber in Cologne-Weiden is one of the best preserved and elaborated Roman burial chambers north of the Alpes. The interior consists of a decorated sarcophagus, two marble wicker chairs and three marble busts. As the chamber is not always accessible to the public and for disabled people not at all, the University of Cologne decided to start a visualisation and presentation project. In cooperation with the Computing Centre of the University and the University of Applied Sciences in Cologne a multi-phased project has been begun. The chamber has been laser-scanned and processed into a 3D model that can show different phases of the chamber.
The aim of this presentation should not be the creation or processing of the 3D model, rather than the possibilities of its presentation. The aims of the project are manifold and have in part already been carried out. In relation to the sessions title of “Digital vs. Analogue” I want to present the advantages of a 3D model in many forms (in contrast to its analogue presentation):
1. The presentation of the burial chamber during a poster session in VR with polarized glasses,
2. the usage of the model in 3D renderings and animation for presentation purposes in film and an exhibition and
3. the usage of the model in a game engine for interactive educational purposes. All these subprojects aim to make the burial chamber of Cologne-Weiden accessible to a wider audience.

Relevance for the conference: This project presents cultural heritage with modern technologies to reach a broader audience.
Relevance for the session: This paper explains the advantages of digital presentation forms in contrast to classical ones.
Innovation: Creation of a multi-purpose 3D model (in addition to the archaeological laserscan) to be used in different forms for public engagement.